Round
The Round System — Turn-Based Combat in the Arena
Each match in the Colosseum unfolds in a series of Rounds, where 10 to 20 champions battle for survival. While the game is automated in structure, combat is turn-based and interactive — meaning players must manually click to attack during each round.
🤺 Click to Attack Each Round
At the beginning of every round, your Warrior must manually attack a randomly selected opponent.
Players must click the attack button during their turn to engage.
Failing to attack result in missed damage opportunities, giving your enemies an edge.
Damage is calculated based on your Warrior’s base stats, equipped weapon, and any relevant modifiers.
The objective: inflict maximum damage, stay alive, and eliminate rivals before they do the same to you.
⏱️ Round Duration & Match Flow
Each round lasts 5 minutes, giving players a fixed window to act.
A typical Colosseum match contains 5 to 8 rounds, depending on eliminations and battle pace.
This structure balances active gameplay with flexibility, letting you participate throughout the day without needing to be glued to the screen.
📈 Experience Gain
Your champion gains Experience Points (XP) at the end of each round based on damage dealt:
The more kill you do, the more XP you win
XP can be used for leveling up and improving stats
Experience = Total Damage Dealt during the game
💰 Earning Sestertius
Combat isn’t just for glory — it's profitable too. Players earn Sestertius based on their fighter’s impact each round:
20% of damage inflicted is converted into Sestertius
50 $SES are rewarded as bonus if you eliminate another champion (a kill)
This system rewards aggression and efficiency — the more damage you deal, the more value you earn. Finishing off opponents brings even greater rewards.
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